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openFrameworks Essentials, by Denis Perevalov, Igor (Sodazot) Tatarnikov

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Create stunning, interactive openFrameworks-based applications with this fast-paced guide
About This Book- Generate 2D and 3D graphics with openFrameworks
- Create a video synthesizer project and run it on multi-platform devices
- Use networking and Arduino to control your application
If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.
What You Will Learn- Install openFrameworks and create a new project
- Generate 2D and 3D graphics
- Mix images and videos and process them with shaders
- Add GUI controls and adjust them from external devices and apps using the OSC protocol
- Control parameters with a timer, Perlin noise, and sound and text files
- Use the Arduino to control your application
- Build a video synthesizer project
- Run your project on iOS, Android, and Raspberry Pi devices
openFrameworks is a cross-platform programming toolkit and library to perform creative coding in C++. It contains all you need to efficiently implement real-time tasks, such as generating 2D and 3D graphics, processing video and sound, and using networking.
openFrameworks Essentials is a guide that can be used for learning and using openFrameworks to develop creative and artistic real-time applications. It is a fast-paced tutorial that begins with installing openFrameworks, and then takes a step-by-step approach towards using openFrameworks to build a video synthesizer project. We will investigate and implement features such as 2D and 3D graphics, GUI, shaders, reaction on sound, the OSC networking protocol, and the Arduino.
This book will empower you with the practical skills required to build creative apps and projects using openFrameworks.
- Sales Rank: #697040 in Books
- Published on: 2015-04-30
- Released on: 2015-04-23
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .47" w x 7.50" l, .80 pounds
- Binding: Paperback
- 175 pages
About the Author
Denis Perevalov
Denis Perevalov is a scientist at the Krasovsky Institute of Mathematics and Mechanics, Ekaterinburg, Russia. His main research interests are computer vision and interactive systems. He has been teaching the information processing and algorithms of technical vision courses at the Ural Federal University since 2010. He is also the author of the book Mastering openFrameworks – Creative Coding Demystified, Packt Publishing, 2013.
Igor (Sodazot) Tatarnikov
Igor (Sodazot) Tatarnikov is a video artist, animator, and VJ from Moscow, Russia. He creates media content in various techniques, including animation, stop motion, and generative art. Igor and Denis are cofounders of the visual laboratory Kuflex (2011), which made numerous interactive video installations and audio-visual performances for numerous exhibitions and commercial projects. Kuflex's clients include the Garage Museum of Contemporary Art (Moscow), the Jewish Museum and Tolerance Center (Moscow), the Moscow International Festival �Circle of light�, Microsoft, Nokia, Samsung, and Master Card. Most of these works were made using openFrameworks.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Excellent Understanding of What you would want to get out of OpenFrameworks
By Dolores Joya
This book covers a build up of project work which is closer to a real application of the knowledge. Denis covers a lot of the more sought after techniques in this book. I've read Denis Perevalov's first book Mastering openFramewoks: Creative Coding Demystified and was quickly on my feet with OpenFrameworks. I did a little research and discovered he has taught this subject for several years and his teaching style comes through. I would read openFrameworks Essentials to get the feel of building a full project and read Mastering OpenFrameworks for a walk-thru or reference for what OpenFrameworks can do.
2 of 2 people found the following review helpful.
A great book explaining the basics of openFrameworks development
By CWJ Koster
A great book explaining the basics of openFrameworks development. It helped me to get started and pointed in the right directions to find more information that was out of the scope of the book. Building a video synthesizer in easy to follow step-by-step instructions and code examples is a great way to learn of what is possible with openFrameworks. In the end the video synthesizer is build to be used on a variety of devices from Windows Desktop, Mac OS, Android, iOS and Raspberry Pi. Especially the last one was interesting for me because I wanted to build a presentation system running on a Raspberry Pi.
1 of 1 people found the following review helpful.
Very helpful in understanding the concepts
By Srinivas
i recently started work as an interactive developer working with openframeworks. this book has really helped me a lot in building up my base and giving me a good understanding of the basic functionality of openGL and how things work basically. The code examples are really well written help in clarifying what the text says.
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